Search results for "Mood management theory"

showing 3 items of 3 documents

Characterizing mood management as need satisfaction: The effects of intrinsic needs on selective exposure and mood repair

2012

This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games and (b) test the influence of satisfying these needs on resultant mood repair. An experiment varied satisfaction of competence and autonomy needs using false feedback. Subjects then selected media that varied in level of user demand. Measures of need satisfaction were taken before and after media selection. Results demonstrated that (a) thwarted intrinsic needs significantly predict the choice of video games with different levels of user demand and (b) the satisfaction of these needs predicts enj…

Linguistics and LanguageMoodFalse feedbackCommunicationmedia_common.quotation_subjectNeed satisfactionPsychologySocial psychologyCompetence (human resources)Language and LinguisticsAutonomyMood management theorymedia_common
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Mood Management Theory

2016

Media psychologybusiness.industry05 social sciences050801 communication & media studies050109 social psychologyAffect (psychology)Entertainment0508 media and communicationsMedia choice0501 psychology and cognitive sciencesPsychologybusinessSocial psychologyMood management theoryMass mediaThe International Encyclopedia of Media Effects
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Computerspielsucht: Ein psychopathologischer Symptomkomplex im Jugendalter

2008

OBJECTIVE Cases of excessive computer gaming are increasingly reported by practitioners in the psychiatric field. Since there is no standardized definition of this symptom complex, the aim of this study is to access excessive computer gaming in German adolescents as an addictive disorder and its potential negative consequences. METHOD Psychopathological computer gaming behavior was diagnosed by applying the adapted diagnostic criteria of substance-related-addictions as defined by the ICD-10. At the same time demographic variables, state of clinical anxiety and underlying cognitive mechanisms were analyzed. RESULTS 6.3 % of the 221 participating pupils - mostly boys with a low educational ba…

medicine.medical_specialtyBehavioral addictionAddictionmedia_common.quotation_subjectCognitive flexibilityCognitionComputer gamePsychiatry and Mental healthmedicineAnxietymedicine.symptomPsychologyPsychiatryClinical psychologymedia_commonMood management theoryPsychopathologyPsychiatrische Praxis
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